20 lines
481 B
C++
20 lines
481 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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class IMeshPaintGeometryAdapterFactory;
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/**
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* MeshPaint module interface
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*/
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class IMeshPaintModule : public IModuleInterface
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{
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public:
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virtual void RegisterGeometryAdapterFactory(TSharedRef<IMeshPaintGeometryAdapterFactory> Factory) = 0;
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virtual void UnregisterGeometryAdapterFactory(TSharedRef<IMeshPaintGeometryAdapterFactory> Factory) = 0;
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};
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