// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Modules/ModuleInterface.h" class IMeshPaintGeometryAdapterFactory; /** * MeshPaint module interface */ class IMeshPaintModule : public IModuleInterface { public: virtual void RegisterGeometryAdapterFactory(TSharedRef Factory) = 0; virtual void UnregisterGeometryAdapterFactory(TSharedRef Factory) = 0; };