Files
UnrealEngine/Engine/Source/Editor/MeshPaint/MeshPaint.Build.cs
2025-05-18 13:04:45 +08:00

53 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MeshPaint : ModuleRules
{
public MeshPaint(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"CoreUObject",
"DesktopPlatform",
"Engine",
"InputCore",
"RenderCore",
"RHI",
"Slate",
"SlateCore",
"EditorFramework",
"UnrealEd",
"MeshDescription",
"StaticMeshDescription",
"SourceControl",
"PropertyEditor",
"MainFrame",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"AssetTools",
"LevelEditor"
});
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools"
}
);
}
}