53 lines
1.2 KiB
C#
53 lines
1.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class MeshPaint : ModuleRules
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{
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public MeshPaint(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"AssetRegistry",
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"AssetTools"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"AppFramework",
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"Core",
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"CoreUObject",
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"DesktopPlatform",
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"Engine",
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"InputCore",
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"RenderCore",
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"RHI",
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"Slate",
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"SlateCore",
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"EditorFramework",
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"UnrealEd",
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"MeshDescription",
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"StaticMeshDescription",
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"SourceControl",
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"PropertyEditor",
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"MainFrame",
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[]
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{
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"AssetTools",
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"LevelEditor"
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});
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"AssetRegistry",
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"AssetTools"
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}
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);
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}
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}
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