// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MeshPaint : ModuleRules { public MeshPaint(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.AddRange( new string[] { "AssetRegistry", "AssetTools" } ); PrivateDependencyModuleNames.AddRange( new string[] { "AppFramework", "Core", "CoreUObject", "DesktopPlatform", "Engine", "InputCore", "RenderCore", "RHI", "Slate", "SlateCore", "EditorFramework", "UnrealEd", "MeshDescription", "StaticMeshDescription", "SourceControl", "PropertyEditor", "MainFrame", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "AssetTools", "LevelEditor" }); DynamicallyLoadedModuleNames.AddRange( new string[] { "AssetRegistry", "AssetTools" } ); } }