Files
UnrealEngine/Engine/Source/Editor/MergeActors/MergeActors.Build.cs
2025-05-18 13:04:45 +08:00

51 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MergeActors : ModuleRules
{
public MergeActors(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"ContentBrowser",
"Documentation",
"MeshUtilities",
"PropertyEditor",
"WorkspaceMenuStructure",
"MeshReductionInterface",
"MeshMergeUtilities",
"GeometryProcessingInterfaces"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"MaterialUtilities",
"Slate",
"SlateCore",
"EditorFramework",
"UnrealEd",
"ToolWidgets"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetRegistry",
"ContentBrowser",
"Documentation",
"MeshUtilities",
"MeshMergeUtilities",
"MeshReductionInterface",
"GeometryProcessingInterfaces"
}
);
}
}