51 lines
1.2 KiB
C#
51 lines
1.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class MergeActors : ModuleRules
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{
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public MergeActors(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"AssetRegistry",
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"ContentBrowser",
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"Documentation",
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"MeshUtilities",
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"PropertyEditor",
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"WorkspaceMenuStructure",
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"MeshReductionInterface",
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"MeshMergeUtilities",
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"GeometryProcessingInterfaces"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"MaterialUtilities",
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"Slate",
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"SlateCore",
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"EditorFramework",
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"UnrealEd",
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"ToolWidgets"
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"AssetRegistry",
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"ContentBrowser",
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"Documentation",
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"MeshUtilities",
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"MeshMergeUtilities",
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"MeshReductionInterface",
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"GeometryProcessingInterfaces"
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}
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);
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}
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}
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