// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MergeActors : ModuleRules { public MergeActors(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.AddRange( new string[] { "AssetRegistry", "ContentBrowser", "Documentation", "MeshUtilities", "PropertyEditor", "WorkspaceMenuStructure", "MeshReductionInterface", "MeshMergeUtilities", "GeometryProcessingInterfaces" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "MaterialUtilities", "Slate", "SlateCore", "EditorFramework", "UnrealEd", "ToolWidgets" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "AssetRegistry", "ContentBrowser", "Documentation", "MeshUtilities", "MeshMergeUtilities", "MeshReductionInterface", "GeometryProcessingInterfaces" } ); } }