41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
class FName;
|
|
|
|
/** Material editor tabs identifiers */
|
|
struct FMaterialEditorTabs
|
|
{
|
|
/** The tab id for the Material fixture types tab */
|
|
static const FName PreviewTabId;
|
|
static const FName PropertiesTabId;
|
|
static const FName PaletteTabId;
|
|
static const FName FindTabId;
|
|
static const FName GraphEditor;
|
|
static const FName PreviewSettingsTabId;
|
|
static const FName ParameterDefaultsTabId;
|
|
static const FName CustomPrimitiveTabId;
|
|
static const FName LayerPropertiesTabId;
|
|
static const FName SubstrateTabId;
|
|
static const FName MaterialOverviewTabId;
|
|
|
|
// Disable default constructor
|
|
FMaterialEditorTabs() = delete;
|
|
};
|
|
|
|
struct FMaterialInstanceEditorTabs
|
|
{
|
|
/** The ids for the tabs spawned by this toolkit */
|
|
static const FName PreviewTabId;
|
|
static const FName PropertiesTabId;
|
|
static const FName LayerPropertiesTabId;
|
|
static const FName PreviewSettingsTabId;
|
|
static const FName AssetBrowserTabId;
|
|
static const FName SubstrateTabId;
|
|
|
|
// Disable default constructor
|
|
FMaterialInstanceEditorTabs() = delete;
|
|
};
|
|
|