// Copyright Epic Games, Inc. All Rights Reserved. #pragma once class FName; /** Material editor tabs identifiers */ struct FMaterialEditorTabs { /** The tab id for the Material fixture types tab */ static const FName PreviewTabId; static const FName PropertiesTabId; static const FName PaletteTabId; static const FName FindTabId; static const FName GraphEditor; static const FName PreviewSettingsTabId; static const FName ParameterDefaultsTabId; static const FName CustomPrimitiveTabId; static const FName LayerPropertiesTabId; static const FName SubstrateTabId; static const FName MaterialOverviewTabId; // Disable default constructor FMaterialEditorTabs() = delete; }; struct FMaterialInstanceEditorTabs { /** The ids for the tabs spawned by this toolkit */ static const FName PreviewTabId; static const FName PropertiesTabId; static const FName LayerPropertiesTabId; static const FName PreviewSettingsTabId; static const FName AssetBrowserTabId; static const FName SubstrateTabId; // Disable default constructor FMaterialInstanceEditorTabs() = delete; };