Files
UnrealEngine/Engine/Source/Editor/MassEntityEditor/MassEntityEditor.Build.cs
2025-05-18 13:04:45 +08:00

50 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class MassEntityEditor : ModuleRules
{
public MassEntityEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning;
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"AssetTools",
"UnrealEd",
"Slate",
"SlateCore",
"PropertyEditor",
"MassEntity",
"DetailCustomizations",
"ComponentVisualizers",
"Projects",
"EditorSubsystem",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"RenderCore",
"GraphEditor",
"KismetWidgets",
"AIGraph",
"ToolMenus",
}
);
if (Target.bBuildDeveloperTools == true)
{
PrivateDependencyModuleNames.Add("MessageLog");
DynamicallyLoadedModuleNames.Add("MassEntityDebugger");
}
}
}
}