50 lines
1.0 KiB
C#
50 lines
1.0 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class MassEntityEditor : ModuleRules
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{
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public MassEntityEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning;
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"AssetTools",
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"UnrealEd",
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"Slate",
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"SlateCore",
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"PropertyEditor",
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"MassEntity",
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"DetailCustomizations",
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"ComponentVisualizers",
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"Projects",
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"EditorSubsystem",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"RenderCore",
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"GraphEditor",
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"KismetWidgets",
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"AIGraph",
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"ToolMenus",
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}
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);
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if (Target.bBuildDeveloperTools == true)
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{
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PrivateDependencyModuleNames.Add("MessageLog");
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DynamicallyLoadedModuleNames.Add("MassEntityDebugger");
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}
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}
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}
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}
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