// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class MassEntityEditor : ModuleRules { public MassEntityEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "AssetTools", "UnrealEd", "Slate", "SlateCore", "PropertyEditor", "MassEntity", "DetailCustomizations", "ComponentVisualizers", "Projects", "EditorSubsystem", } ); PrivateDependencyModuleNames.AddRange( new string[] { "RenderCore", "GraphEditor", "KismetWidgets", "AIGraph", "ToolMenus", } ); if (Target.bBuildDeveloperTools == true) { PrivateDependencyModuleNames.Add("MessageLog"); DynamicallyLoadedModuleNames.Add("MassEntityDebugger"); } } } }