20 lines
500 B
C++
20 lines
500 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MassSettings.h"
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#include "MassDebuggerSettings.generated.h"
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#define GET_MASSDEBUGGER_CONFIG_VALUE(a) (GetMutableDefault<UMassDebuggerSettings>()->a)
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UCLASS(config = EditorPerProjectUserSettings, DisplayName = "Mass Debugger")
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class MASSENTITYDEBUGGER_API UMassDebuggerSettings : public UMassModuleSettings
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, config, Category=Debugger)
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bool bStripMassPrefix = true;
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};
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