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UnrealEngine/Engine/Source/Editor/MassEntityDebugger/Public/MassDebuggerSettings.h
2025-05-18 13:04:45 +08:00

20 lines
500 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MassSettings.h"
#include "MassDebuggerSettings.generated.h"
#define GET_MASSDEBUGGER_CONFIG_VALUE(a) (GetMutableDefault<UMassDebuggerSettings>()->a)
UCLASS(config = EditorPerProjectUserSettings, DisplayName = "Mass Debugger")
class MASSENTITYDEBUGGER_API UMassDebuggerSettings : public UMassModuleSettings
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, config, Category=Debugger)
bool bStripMassPrefix = true;
};