// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MassSettings.h" #include "MassDebuggerSettings.generated.h" #define GET_MASSDEBUGGER_CONFIG_VALUE(a) (GetMutableDefault()->a) UCLASS(config = EditorPerProjectUserSettings, DisplayName = "Mass Debugger") class MASSENTITYDEBUGGER_API UMassDebuggerSettings : public UMassModuleSettings { GENERATED_BODY() public: UPROPERTY(EditAnywhere, config, Category=Debugger) bool bStripMassPrefix = true; };