Files
UnrealEngine/Engine/Source/Editor/MassEntityDebugger/Private/SMassProcessor.h
2025-05-18 13:04:45 +08:00

21 lines
495 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Widgets/SCompoundWidget.h"
struct FMassDebuggerModel;
struct FMassDebuggerProcessorData;
class SMassProcessor : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SMassProcessor){}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, TSharedPtr<FMassDebuggerProcessorData> InProcessorData, TSharedRef<FMassDebuggerModel> InDebuggerModel);
protected:
TSharedPtr<FMassDebuggerProcessorData> ProcessorData;
};