21 lines
495 B
C++
21 lines
495 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Widgets/SCompoundWidget.h"
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struct FMassDebuggerModel;
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struct FMassDebuggerProcessorData;
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class SMassProcessor : public SCompoundWidget
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{
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public:
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SLATE_BEGIN_ARGS(SMassProcessor){}
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SLATE_END_ARGS()
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void Construct(const FArguments& InArgs, TSharedPtr<FMassDebuggerProcessorData> InProcessorData, TSharedRef<FMassDebuggerModel> InDebuggerModel);
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protected:
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TSharedPtr<FMassDebuggerProcessorData> ProcessorData;
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};
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