// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Widgets/SCompoundWidget.h" struct FMassDebuggerModel; struct FMassDebuggerProcessorData; class SMassProcessor : public SCompoundWidget { public: SLATE_BEGIN_ARGS(SMassProcessor){} SLATE_END_ARGS() void Construct(const FArguments& InArgs, TSharedPtr InProcessorData, TSharedRef InDebuggerModel); protected: TSharedPtr ProcessorData; };