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UnrealEngine/Engine/Source/Editor/MassEntityDebugger/Private/MassDebuggerStyle.h
2025-05-18 13:04:45 +08:00

24 lines
507 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Styling/SlateStyle.h"
class MASSENTITYDEBUGGER_API FMassDebuggerStyle
{
public:
static void Initialize();
static void Shutdown();
static ISlateStyle& Get() { return *StyleSet.Get(); }
static FName GetStyleSetName();
static const FSlateBrush* GetBrush(FName PropertyName, const ANSICHAR* Specifier = NULL)
{
return StyleSet->GetBrush(PropertyName, Specifier);
}
private:
static TSharedPtr<FSlateStyleSet> StyleSet;
};