// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Styling/SlateStyle.h" class MASSENTITYDEBUGGER_API FMassDebuggerStyle { public: static void Initialize(); static void Shutdown(); static ISlateStyle& Get() { return *StyleSet.Get(); } static FName GetStyleSetName(); static const FSlateBrush* GetBrush(FName PropertyName, const ANSICHAR* Specifier = NULL) { return StyleSet->GetBrush(PropertyName, Specifier); } private: static TSharedPtr StyleSet; };