67 lines
1.7 KiB
C++
67 lines
1.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "LevelViewportLayoutEntity.h"
|
|
#include "Widgets/DeclarativeSyntaxSupport.h"
|
|
#include "Editor/UnrealEdEngine.h"
|
|
#include "LevelEditorViewport.h"
|
|
#include "UnrealEdGlobals.h"
|
|
#include "SLevelViewport.h"
|
|
|
|
FLevelViewportLayoutEntity::FLevelViewportLayoutEntity(TSharedPtr<SAssetEditorViewport> InLevelViewport)
|
|
: LevelViewport(StaticCastSharedRef<SLevelViewport>(InLevelViewport.ToSharedRef()))
|
|
{
|
|
}
|
|
|
|
TSharedRef<SWidget> FLevelViewportLayoutEntity::AsWidget() const
|
|
{
|
|
return LevelViewport;
|
|
}
|
|
|
|
TSharedPtr<SLevelViewport> FLevelViewportLayoutEntity::AsLevelViewport() const
|
|
{
|
|
return LevelViewport;
|
|
}
|
|
|
|
FName FLevelViewportLayoutEntity::GetType() const
|
|
{
|
|
static FName DefaultName("Default");
|
|
return DefaultName;
|
|
}
|
|
|
|
FLevelEditorViewportClient& FLevelViewportLayoutEntity::GetLevelViewportClient() const
|
|
{
|
|
return LevelViewport->GetLevelViewportClient();
|
|
}
|
|
|
|
bool FLevelViewportLayoutEntity::IsPlayInEditorViewportActive() const
|
|
{
|
|
return LevelViewport->IsPlayInEditorViewportActive();
|
|
}
|
|
|
|
void FLevelViewportLayoutEntity::RegisterGameViewportIfPIE()
|
|
{
|
|
return LevelViewport->RegisterGameViewportIfPIE();
|
|
}
|
|
|
|
void FLevelViewportLayoutEntity::SetKeyboardFocus()
|
|
{
|
|
return LevelViewport->SetKeyboardFocusToThisViewport();
|
|
}
|
|
|
|
void FLevelViewportLayoutEntity::OnLayoutDestroyed()
|
|
{
|
|
if (LevelViewport->IsPlayInEditorViewportActive() || LevelViewport->GetLevelViewportClient().IsSimulateInEditorViewport() )
|
|
{
|
|
GUnrealEd->EndPlayMap();
|
|
}
|
|
}
|
|
|
|
void FLevelViewportLayoutEntity::SaveConfig(const FString& ConfigSection)
|
|
{
|
|
LevelViewport->SaveConfig(ConfigSection);
|
|
}
|
|
|
|
void FLevelViewportLayoutEntity::TakeHighResScreenShot() const
|
|
{
|
|
GetLevelViewportClient().TakeHighResScreenShot();
|
|
} |