// Copyright Epic Games, Inc. All Rights Reserved. #include "LevelViewportLayoutEntity.h" #include "Widgets/DeclarativeSyntaxSupport.h" #include "Editor/UnrealEdEngine.h" #include "LevelEditorViewport.h" #include "UnrealEdGlobals.h" #include "SLevelViewport.h" FLevelViewportLayoutEntity::FLevelViewportLayoutEntity(TSharedPtr InLevelViewport) : LevelViewport(StaticCastSharedRef(InLevelViewport.ToSharedRef())) { } TSharedRef FLevelViewportLayoutEntity::AsWidget() const { return LevelViewport; } TSharedPtr FLevelViewportLayoutEntity::AsLevelViewport() const { return LevelViewport; } FName FLevelViewportLayoutEntity::GetType() const { static FName DefaultName("Default"); return DefaultName; } FLevelEditorViewportClient& FLevelViewportLayoutEntity::GetLevelViewportClient() const { return LevelViewport->GetLevelViewportClient(); } bool FLevelViewportLayoutEntity::IsPlayInEditorViewportActive() const { return LevelViewport->IsPlayInEditorViewportActive(); } void FLevelViewportLayoutEntity::RegisterGameViewportIfPIE() { return LevelViewport->RegisterGameViewportIfPIE(); } void FLevelViewportLayoutEntity::SetKeyboardFocus() { return LevelViewport->SetKeyboardFocusToThisViewport(); } void FLevelViewportLayoutEntity::OnLayoutDestroyed() { if (LevelViewport->IsPlayInEditorViewportActive() || LevelViewport->GetLevelViewportClient().IsSimulateInEditorViewport() ) { GUnrealEd->EndPlayMap(); } } void FLevelViewportLayoutEntity::SaveConfig(const FString& ConfigSection) { LevelViewport->SaveConfig(ConfigSection); } void FLevelViewportLayoutEntity::TakeHighResScreenShot() const { GetLevelViewportClient().TakeHighResScreenShot(); }