Files
UnrealEngine/Engine/Source/Editor/Layers/Layers.Build.cs
2025-05-18 13:04:45 +08:00

35 lines
566 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Layers : ModuleRules
{
public Layers(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"UnrealEd",
"SceneOutliner",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"PropertyEditor",
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"UnrealEd",
}
);
}
}