// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class Layers : ModuleRules { public Layers(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore", "UnrealEd", "SceneOutliner", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "PropertyEditor", } ); PublicIncludePathModuleNames.AddRange( new string[] { "UnrealEd", } ); } }