16 lines
497 B
C++
16 lines
497 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "GameFramework/Actor.h"
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#include "LandscapeBlueprintBrushBase.h"
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#include "LandscapeBlueprintBrush.generated.h"
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UCLASS(Abstract, Blueprintable, hidecategories = (Replication, Input, LOD, Actor, Rendering), showcategories = (Cooking))
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class LANDSCAPEEDITORUTILITIES_API ALandscapeBlueprintBrush : public ALandscapeBlueprintBrushBase
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{
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GENERATED_UCLASS_BODY()
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}; |