// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "GameFramework/Actor.h" #include "LandscapeBlueprintBrushBase.h" #include "LandscapeBlueprintBrush.generated.h" UCLASS(Abstract, Blueprintable, hidecategories = (Replication, Input, LOD, Actor, Rendering), showcategories = (Cooking)) class LANDSCAPEEDITORUTILITIES_API ALandscapeBlueprintBrush : public ALandscapeBlueprintBrushBase { GENERATED_UCLASS_BODY() };