Files
UnrealEngine/Engine/Source/Editor/LandscapeEditor/Private/Classes/LandscapePlaceholder.h
2025-05-18 13:04:45 +08:00

20 lines
579 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "GameFramework/Actor.h"
#include "LandscapePlaceholder.generated.h"
UCLASS(NotPlaceable)
class ALandscapePlaceholder : public AActor
{
GENERATED_UCLASS_BODY()
//virtual void PostEditMove(bool bFinished) override;
virtual bool TeleportTo(const FVector& DestLocation, const FRotator& DestRotation, bool bIsATest = false, bool bNoCheck = false) override;
void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
};