20 lines
579 B
C++
20 lines
579 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "GameFramework/Actor.h"
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#include "LandscapePlaceholder.generated.h"
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UCLASS(NotPlaceable)
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class ALandscapePlaceholder : public AActor
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{
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GENERATED_UCLASS_BODY()
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//virtual void PostEditMove(bool bFinished) override;
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virtual bool TeleportTo(const FVector& DestLocation, const FRotator& DestRotation, bool bIsATest = false, bool bNoCheck = false) override;
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void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
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};
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