// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "GameFramework/Actor.h" #include "LandscapePlaceholder.generated.h" UCLASS(NotPlaceable) class ALandscapePlaceholder : public AActor { GENERATED_UCLASS_BODY() //virtual void PostEditMove(bool bFinished) override; virtual bool TeleportTo(const FVector& DestLocation, const FRotator& DestRotation, bool bIsATest = false, bool bNoCheck = false) override; void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override; };