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UnrealEngine/Engine/Source/Editor/Kismet/Public/BlueprintEditorTabs.h
2025-05-18 13:04:45 +08:00

34 lines
794 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class FName;
struct KISMET_API FBlueprintEditorTabs
{
// Tab identifiers
static const FName DetailsID;
static const FName DefaultEditorID;
static const FName DebugID;
static const FName PaletteID;
static const FName BookmarksID;
static const FName CompilerResultsID;
static const FName FindResultsID;
static const FName ConstructionScriptEditorID;
static const FName SCSViewportID;
static const FName MyBlueprintID;
static const FName ReplaceNodeReferencesID;
static const FName UserDefinedStructureID;
static const FName BlueprintDebuggerID;
// Document tab identifiers
static const FName GraphEditorID;
static const FName TimelineEditorID;
private:
FBlueprintEditorTabs() {}
};