34 lines
794 B
C++
34 lines
794 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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class FName;
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struct KISMET_API FBlueprintEditorTabs
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{
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// Tab identifiers
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static const FName DetailsID;
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static const FName DefaultEditorID;
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static const FName DebugID;
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static const FName PaletteID;
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static const FName BookmarksID;
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static const FName CompilerResultsID;
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static const FName FindResultsID;
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static const FName ConstructionScriptEditorID;
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static const FName SCSViewportID;
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static const FName MyBlueprintID;
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static const FName ReplaceNodeReferencesID;
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static const FName UserDefinedStructureID;
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static const FName BlueprintDebuggerID;
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// Document tab identifiers
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static const FName GraphEditorID;
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static const FName TimelineEditorID;
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private:
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FBlueprintEditorTabs() {}
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};
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