// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" class FName; struct KISMET_API FBlueprintEditorTabs { // Tab identifiers static const FName DetailsID; static const FName DefaultEditorID; static const FName DebugID; static const FName PaletteID; static const FName BookmarksID; static const FName CompilerResultsID; static const FName FindResultsID; static const FName ConstructionScriptEditorID; static const FName SCSViewportID; static const FName MyBlueprintID; static const FName ReplaceNodeReferencesID; static const FName UserDefinedStructureID; static const FName BlueprintDebuggerID; // Document tab identifiers static const FName GraphEditorID; static const FName TimelineEditorID; private: FBlueprintEditorTabs() {} };