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UnrealEngine/Engine/Source/Editor/Kismet/Public/BlueprintEditorContext.h
2025-05-18 13:04:45 +08:00

23 lines
426 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "BlueprintEditorContext.generated.h"
class UBlueprint;
class FBlueprintEditor;
UCLASS()
class KISMET_API UBlueprintEditorToolMenuContext : public UObject
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Category="Tool Menus")
UBlueprint* GetBlueprintObj() const;
TWeakPtr<FBlueprintEditor> BlueprintEditor;
};