23 lines
426 B
C++
23 lines
426 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "BlueprintEditorContext.generated.h"
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class UBlueprint;
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class FBlueprintEditor;
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UCLASS()
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class KISMET_API UBlueprintEditorToolMenuContext : public UObject
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{
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable, Category="Tool Menus")
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UBlueprint* GetBlueprintObj() const;
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TWeakPtr<FBlueprintEditor> BlueprintEditor;
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};
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