// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "BlueprintEditorContext.generated.h" class UBlueprint; class FBlueprintEditor; UCLASS() class KISMET_API UBlueprintEditorToolMenuContext : public UObject { GENERATED_BODY() public: UFUNCTION(BlueprintCallable, Category="Tool Menus") UBlueprint* GetBlueprintObj() const; TWeakPtr BlueprintEditor; };