Files
UnrealEngine/Engine/Source/Editor/Kismet/Private/BlueprintEditorTabs.cpp
2025-05-18 13:04:45 +08:00

25 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "BlueprintEditorTabs.h"
#include "HAL/Platform.h"
#include "UObject/NameTypes.h"
const FName FBlueprintEditorTabs::DetailsID( TEXT( "Inspector" ) );
const FName FBlueprintEditorTabs::DefaultEditorID( TEXT( "DefaultEditor" ) );
const FName FBlueprintEditorTabs::DebugID( TEXT( "Debug" ) );
const FName FBlueprintEditorTabs::PaletteID( TEXT( "PaletteList" ) );
const FName FBlueprintEditorTabs::BookmarksID( TEXT( "BookmarkList" ) );
const FName FBlueprintEditorTabs::CompilerResultsID( TEXT( "CompilerResults" ) );
const FName FBlueprintEditorTabs::FindResultsID( TEXT( "FindResults" ) );
const FName FBlueprintEditorTabs::ConstructionScriptEditorID( TEXT( "ConstructionScriptEditor" ) );
const FName FBlueprintEditorTabs::SCSViewportID( TEXT( "SCSViewport" ) );
const FName FBlueprintEditorTabs::MyBlueprintID( TEXT( "MyBlueprint" ) );
const FName FBlueprintEditorTabs::ReplaceNodeReferencesID( TEXT( "ReplaceNodeReferences" ) );
const FName FBlueprintEditorTabs::BlueprintDebuggerID( TEXT( "BlueprintDebugger" ) );
const FName FBlueprintEditorTabs::GraphEditorID( TEXT( "GraphEditor" ) );
const FName FBlueprintEditorTabs::TimelineEditorID( TEXT( "TimelineEditor" ) );
const FName FBlueprintEditorTabs::UserDefinedStructureID( TEXT( "UserDefinedStructure" ) );