// Copyright Epic Games, Inc. All Rights Reserved. #include "BlueprintEditorTabs.h" #include "HAL/Platform.h" #include "UObject/NameTypes.h" const FName FBlueprintEditorTabs::DetailsID( TEXT( "Inspector" ) ); const FName FBlueprintEditorTabs::DefaultEditorID( TEXT( "DefaultEditor" ) ); const FName FBlueprintEditorTabs::DebugID( TEXT( "Debug" ) ); const FName FBlueprintEditorTabs::PaletteID( TEXT( "PaletteList" ) ); const FName FBlueprintEditorTabs::BookmarksID( TEXT( "BookmarkList" ) ); const FName FBlueprintEditorTabs::CompilerResultsID( TEXT( "CompilerResults" ) ); const FName FBlueprintEditorTabs::FindResultsID( TEXT( "FindResults" ) ); const FName FBlueprintEditorTabs::ConstructionScriptEditorID( TEXT( "ConstructionScriptEditor" ) ); const FName FBlueprintEditorTabs::SCSViewportID( TEXT( "SCSViewport" ) ); const FName FBlueprintEditorTabs::MyBlueprintID( TEXT( "MyBlueprint" ) ); const FName FBlueprintEditorTabs::ReplaceNodeReferencesID( TEXT( "ReplaceNodeReferences" ) ); const FName FBlueprintEditorTabs::BlueprintDebuggerID( TEXT( "BlueprintDebugger" ) ); const FName FBlueprintEditorTabs::GraphEditorID( TEXT( "GraphEditor" ) ); const FName FBlueprintEditorTabs::TimelineEditorID( TEXT( "TimelineEditor" ) ); const FName FBlueprintEditorTabs::UserDefinedStructureID( TEXT( "UserDefinedStructure" ) );