Files
UnrealEngine/Engine/Source/Editor/InputBindingEditor/InputBindingEditor.Build.cs
2025-05-18 13:04:45 +08:00

35 lines
563 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class InputBindingEditor : ModuleRules
{
public InputBindingEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Slate",
"SlateCore",
"InputCore",
"Engine",
"EditorFramework",
"UnrealEd",
"PropertyEditor",
"Settings",
"DeveloperSettings"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
"SettingsEditor",
}
);
}
}