// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class InputBindingEditor : ModuleRules { public InputBindingEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Slate", "SlateCore", "InputCore", "Engine", "EditorFramework", "UnrealEd", "PropertyEditor", "Settings", "DeveloperSettings" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "SettingsEditor", } ); } }