Files
UnrealEngine/Engine/Source/Editor/HardwareTargeting/HardwareTargeting.Build.cs
2025-05-18 13:04:45 +08:00

31 lines
528 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class HardwareTargeting : ModuleRules
{
public HardwareTargeting(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"CoreUObject",
"Engine",
"InputCore",
"SlateCore",
"Slate",
"EditorFramework",
"UnrealEd",
"EditorWidgets",
"Settings",
"EngineSettings",
}
);
}
}