// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class HardwareTargeting : ModuleRules { public HardwareTargeting(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "InputCore", "SlateCore", "Slate", "EditorFramework", "UnrealEd", "EditorWidgets", "Settings", "EngineSettings", } ); } }