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UnrealEngine/Engine/Source/Editor/GraphEditor/Public/SGraphNodeDefault.h
2025-05-18 13:04:45 +08:00

25 lines
497 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "HAL/PlatformCrt.h"
#include "SGraphNode.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
class UEdGraphNode;
class GRAPHEDITOR_API SGraphNodeDefault : public SGraphNode
{
public:
SLATE_BEGIN_ARGS( SGraphNodeDefault )
: _GraphNodeObj( static_cast<UEdGraphNode*>(NULL) )
{}
SLATE_ARGUMENT( UEdGraphNode*, GraphNodeObj )
SLATE_END_ARGS()
void Construct( const FArguments& InArgs );
};