// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "HAL/PlatformCrt.h" #include "SGraphNode.h" #include "Widgets/DeclarativeSyntaxSupport.h" class UEdGraphNode; class GRAPHEDITOR_API SGraphNodeDefault : public SGraphNode { public: SLATE_BEGIN_ARGS( SGraphNodeDefault ) : _GraphNodeObj( static_cast(NULL) ) {} SLATE_ARGUMENT( UEdGraphNode*, GraphNodeObj ) SLATE_END_ARGS() void Construct( const FArguments& InArgs ); };