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UnrealEngine/Engine/Source/Editor/GraphEditor/Private/KismetNodes/SGraphNodeK2Timeline.h
2025-05-18 13:04:45 +08:00

25 lines
655 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "KismetNodes/SGraphNodeK2Default.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
class UK2Node_Timeline;
struct FGraphInformationPopupInfo;
struct FNodeInfoContext;
class SGraphNodeK2Timeline : public SGraphNodeK2Default
{
public:
SLATE_BEGIN_ARGS(SGraphNodeK2Timeline){}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, UK2Node_Timeline* InNode);
// SNodePanel::SNode interface
void GetNodeInfoPopups(FNodeInfoContext* Context, TArray<FGraphInformationPopupInfo>& Popups) const override;
// End of SNodePanel::SNode interface
};