// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/Array.h" #include "KismetNodes/SGraphNodeK2Default.h" #include "Widgets/DeclarativeSyntaxSupport.h" class UK2Node_Timeline; struct FGraphInformationPopupInfo; struct FNodeInfoContext; class SGraphNodeK2Timeline : public SGraphNodeK2Default { public: SLATE_BEGIN_ARGS(SGraphNodeK2Timeline){} SLATE_END_ARGS() void Construct(const FArguments& InArgs, UK2Node_Timeline* InNode); // SNodePanel::SNode interface void GetNodeInfoPopups(FNodeInfoContext* Context, TArray& Popups) const override; // End of SNodePanel::SNode interface };