Files
UnrealEngine/Engine/Source/Editor/GameplayDebugger/Public/GameplayDebuggerEditorModule.h
2025-05-18 13:04:45 +08:00

22 lines
543 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Engine/World.h"
#include "Modules/ModuleManager.h"
#include "Modules/ModuleInterface.h"
class FGameplayDebuggerEditorModule : public IModuleInterface
{
public:
virtual void StartupModule() override;
virtual void ShutdownModule() override;
void OnWorldInitialized(UWorld* World, const UWorld::InitializationValues IVS);
void OnLocalControllerInitialized();
void OnLocalControllerUninitialized();
void OnDebuggerEdModeActivation();
};