22 lines
543 B
C++
22 lines
543 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "Engine/World.h"
|
|
#include "Modules/ModuleManager.h"
|
|
#include "Modules/ModuleInterface.h"
|
|
|
|
class FGameplayDebuggerEditorModule : public IModuleInterface
|
|
{
|
|
public:
|
|
virtual void StartupModule() override;
|
|
virtual void ShutdownModule() override;
|
|
|
|
void OnWorldInitialized(UWorld* World, const UWorld::InitializationValues IVS);
|
|
|
|
void OnLocalControllerInitialized();
|
|
void OnLocalControllerUninitialized();
|
|
void OnDebuggerEdModeActivation();
|
|
};
|