// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Engine/World.h" #include "Modules/ModuleManager.h" #include "Modules/ModuleInterface.h" class FGameplayDebuggerEditorModule : public IModuleInterface { public: virtual void StartupModule() override; virtual void ShutdownModule() override; void OnWorldInitialized(UWorld* World, const UWorld::InitializationValues IVS); void OnLocalControllerInitialized(); void OnLocalControllerUninitialized(); void OnDebuggerEdModeActivation(); };