73 lines
1.4 KiB
C#
73 lines
1.4 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class GameProjectGeneration : ModuleRules
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{
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public GameProjectGeneration(ReadOnlyTargetRules Target) : base(Target)
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{
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// Enable truncation warnings in this module
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CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning;
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"HardwareTargeting",
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"AssetRegistry",
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"ContentBrowser",
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"MainFrame",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Analytics",
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"ApplicationCore",
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"AppFramework",
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"AssetTools",
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"ClassViewer",
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"Core",
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"CoreUObject",
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"Engine",
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"EngineSettings",
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"InputCore",
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"Projects",
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"RenderCore",
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"Slate",
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"SlateCore",
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"EditorWidgets",
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"ToolWidgets",
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"SourceControl",
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"TargetPlatform",
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"EditorFramework",
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"EditorSubsystem",
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"UnrealEd",
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"DesktopPlatform",
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"LauncherPlatform",
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"AddContentDialog",
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"AudioMixer",
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"AudioMixerCore",
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"ContentBrowserData"
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"AssetRegistry",
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"ContentBrowser",
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"Documentation",
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"MainFrame",
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}
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);
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if(Target.bWithLiveCoding)
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{
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PrivateIncludePathModuleNames.Add("LiveCoding");
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}
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}
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}
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