Files
UnrealEngine/Engine/Source/Editor/GameProjectGeneration/GameProjectGeneration.Build.cs
2025-05-18 13:04:45 +08:00

73 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class GameProjectGeneration : ModuleRules
{
public GameProjectGeneration(ReadOnlyTargetRules Target) : base(Target)
{
// Enable truncation warnings in this module
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning;
PublicDependencyModuleNames.AddRange(
new string[] {
"HardwareTargeting",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"ContentBrowser",
"MainFrame",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Analytics",
"ApplicationCore",
"AppFramework",
"AssetTools",
"ClassViewer",
"Core",
"CoreUObject",
"Engine",
"EngineSettings",
"InputCore",
"Projects",
"RenderCore",
"Slate",
"SlateCore",
"EditorWidgets",
"ToolWidgets",
"SourceControl",
"TargetPlatform",
"EditorFramework",
"EditorSubsystem",
"UnrealEd",
"DesktopPlatform",
"LauncherPlatform",
"AddContentDialog",
"AudioMixer",
"AudioMixerCore",
"ContentBrowserData"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetRegistry",
"ContentBrowser",
"Documentation",
"MainFrame",
}
);
if(Target.bWithLiveCoding)
{
PrivateIncludePathModuleNames.Add("LiveCoding");
}
}
}