// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class GameProjectGeneration : ModuleRules { public GameProjectGeneration(ReadOnlyTargetRules Target) : base(Target) { // Enable truncation warnings in this module CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning; PublicDependencyModuleNames.AddRange( new string[] { "HardwareTargeting", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "AssetRegistry", "ContentBrowser", "MainFrame", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Analytics", "ApplicationCore", "AppFramework", "AssetTools", "ClassViewer", "Core", "CoreUObject", "Engine", "EngineSettings", "InputCore", "Projects", "RenderCore", "Slate", "SlateCore", "EditorWidgets", "ToolWidgets", "SourceControl", "TargetPlatform", "EditorFramework", "EditorSubsystem", "UnrealEd", "DesktopPlatform", "LauncherPlatform", "AddContentDialog", "AudioMixer", "AudioMixerCore", "ContentBrowserData" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "AssetRegistry", "ContentBrowser", "Documentation", "MainFrame", } ); if(Target.bWithLiveCoding) { PrivateIncludePathModuleNames.Add("LiveCoding"); } } }