Files
UnrealEngine/Engine/Source/Editor/FoliageEdit/FoliageEdit.build.cs
2025-05-18 13:04:45 +08:00

37 lines
685 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class FoliageEdit : ModuleRules
{
public FoliageEdit(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"InputCore",
"Engine",
"EditorFramework",
"EditorSubsystem",
"UnrealEd",
"Slate",
"SlateCore",
"RenderCore",
"LevelEditor",
"SceneOutliner",
"Landscape",
"PropertyEditor",
"DetailCustomizations",
"AssetTools",
"Foliage",
"DataLayerEditor",
"EditorWidgets",
"ToolWidgets",
}
);
}
}