// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class FoliageEdit : ModuleRules { public FoliageEdit(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "InputCore", "Engine", "EditorFramework", "EditorSubsystem", "UnrealEd", "Slate", "SlateCore", "RenderCore", "LevelEditor", "SceneOutliner", "Landscape", "PropertyEditor", "DetailCustomizations", "AssetTools", "Foliage", "DataLayerEditor", "EditorWidgets", "ToolWidgets", } ); } }