Files
UnrealEngine/Engine/Source/Editor/Documentation/Documentation.Build.cs
2025-05-18 13:04:45 +08:00

62 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class Documentation : ModuleRules
{
public Documentation(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"MainFrame"
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
// ... add private dependencies that you statically link with here ...
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"DeveloperSettings",
"Projects",
"EditorFramework",
"UnrealEd",
"Analytics",
"SourceCodeAccess",
"SourceControl",
"ContentBrowser",
"DesktopPlatform",
"ToolWidgets",
}
);
CircularlyReferencedDependentModules.AddRange(
[
"ContentBrowser",
"SourceControl",
]);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
"MessageLog"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"MessageLog"
}
);
}
}
}