62 lines
1.2 KiB
C#
62 lines
1.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class Documentation : ModuleRules
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{
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public Documentation(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"MainFrame"
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// ... add other public dependencies that you statically link with here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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// ... add private dependencies that you statically link with here ...
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"CoreUObject",
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"Engine",
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"InputCore",
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"Slate",
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"SlateCore",
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"DeveloperSettings",
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"Projects",
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"EditorFramework",
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"UnrealEd",
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"Analytics",
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"SourceCodeAccess",
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"SourceControl",
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"ContentBrowser",
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"DesktopPlatform",
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"ToolWidgets",
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}
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);
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CircularlyReferencedDependentModules.AddRange(
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[
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"ContentBrowser",
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"SourceControl",
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]);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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"MessageLog"
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[]
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{
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"MessageLog"
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}
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);
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}
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}
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}
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