// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class Documentation : ModuleRules { public Documentation(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "MainFrame" // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { // ... add private dependencies that you statically link with here ... "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore", "DeveloperSettings", "Projects", "EditorFramework", "UnrealEd", "Analytics", "SourceCodeAccess", "SourceControl", "ContentBrowser", "DesktopPlatform", "ToolWidgets", } ); CircularlyReferencedDependentModules.AddRange( [ "ContentBrowser", "SourceControl", ]); DynamicallyLoadedModuleNames.AddRange( new string[] { "MessageLog" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "MessageLog" } ); } } }