Files
UnrealEngine/Engine/Source/Editor/DeviceProfileServices/DeviceProfileServices.Build.cs
2025-05-18 13:04:45 +08:00

34 lines
609 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DeviceProfileServices : ModuleRules
{
public DeviceProfileServices(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"Engine",
"Json",
"JsonUtilities",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"CoreUObject",
"TargetPlatform",
"DesktopPlatform",
"EditorFramework",
"UnrealEd",
"PIEPreviewDeviceSpecification",
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
});
}
}