// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class DeviceProfileServices : ModuleRules { public DeviceProfileServices(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "Engine", "Json", "JsonUtilities", }); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "TargetPlatform", "DesktopPlatform", "EditorFramework", "UnrealEd", "PIEPreviewDeviceSpecification", }); PrivateIncludePathModuleNames.AddRange( new string[] { }); } }