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UnrealEngine/Engine/Source/Editor/DetailCustomizations/Private/ParticleSystemComponentDetails.h
2025-05-18 13:04:45 +08:00

31 lines
833 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IDetailCustomization.h"
#include "Input/Reply.h"
#include "Templates/SharedPointer.h"
class IDetailLayoutBuilder;
class FParticleSystemComponentDetails : public IDetailCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IDetailCustomization> MakeInstance();
private:
/** IDetailCustomization interface */
virtual void CustomizeDetails( IDetailLayoutBuilder& InDetailLayout ) override;
/** Handles the Auto-Populate button's on click event */
FReply OnAutoPopulateClicked();
/** Handles the Emitter Reset button's on click event */
FReply OnResetEmitter();
private:
/** Cached off reference to the layout builder */
IDetailLayoutBuilder* DetailLayout;
};