// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "IDetailCustomization.h" #include "Input/Reply.h" #include "Templates/SharedPointer.h" class IDetailLayoutBuilder; class FParticleSystemComponentDetails : public IDetailCustomization { public: /** Makes a new instance of this detail layout class for a specific detail view requesting it */ static TSharedRef MakeInstance(); private: /** IDetailCustomization interface */ virtual void CustomizeDetails( IDetailLayoutBuilder& InDetailLayout ) override; /** Handles the Auto-Populate button's on click event */ FReply OnAutoPopulateClicked(); /** Handles the Emitter Reset button's on click event */ FReply OnResetEmitter(); private: /** Cached off reference to the layout builder */ IDetailLayoutBuilder* DetailLayout; };